Gameful Design Process

Related publications

Deci, E. L., Ryan, R. M. "Intrinsic motivation and self-determination in human behavior," Perspectives in social psychology., 1985.

Deterding, S. "Situated motivational affordances of game elements: A conceptual model," Gamification: Using Game Design Elements in Non-Game Contexts. CHI 2011 Workshop, May 2011.

Deterding, S., Dixon, D., Khaled, R., Nacke, L. "From game design elements to gamefulness: defining gamification," Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9-15, September 2011.

Deterding, S., Khaled, R., Nacke, L. E., Dixon, D. "Gamification: Toward a definition," in Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, New York, 2011.

Herrmanny, K. and Schmidt, R., (2014). Ein Vorgehensmodell zur Entwicklung von Gameful Design für Unternehmen. In: Butz, A., Koch, M. and Schlichter, J. (Editors), Mensch und Computer 2014 - Workshopband. Berlin: De Gruyter Oldenbourg. (pp. 369-377).

Lepper, M., Greene, D., Nisbett, R. "Undermining children’s intrinsic interest with extrinsic reward: A test of the" overjustification" hypothesis," Journal of Personality and Social Psychology, vol. 28, no. 1, p. 129, 1973.

McGonigal, J. Reality is Broken: Why games make us better and how they can change the world.: Penguin books, 2011.

Schering, S., (2014). Ein Design Space für internale Gamification-Anwendungen. In: Butz, A., Koch, M. and Schlichter, J. (Editors), Mensch und Computer 2014 - Workshopband. Berlin: De Gruyter Oldenbourg. (pp. 361-368).